Character Creation and Karma Rewards: I
would give my PCs the choice to use a Template way. The Template is when the PC
and Judge negotiate the assigned FASERIP stats by referring to source material.
For example, if a Player wanted to a scrapper-type hero with the same or
similar stats as Daredevil, then I would assign the same written stats to the
new character, without rolling dice. However, I would give the character the
lowest numbers in each ability. Reason: they are new character and do not have
the Standard Numbers of established Marvel Superheroes. Personally, I like the
Template method because I do not like random stuff.
If a player wants to roll randomly, he/she can do so. Once
the Stats are created, the Player could shuffle the ability points, if desired.
If a Player desires to make more than one character, I will
allow it. Karma earned goes to the Player of the Characters and they could
transfer Karma from Character-to-Character. Sometimes, the Character could be a
temporary NPC or continue on projects started by the PC, it depends on the
situation. Also, I will reward a Player if I use their character as an NPC,
maybe 150-200 Karma. However, Players could create a Character with fits a
different archetype. For example, I may not allow a Player to create 3 Scrappers.
He/she must make 3 Characters that fit into 3 different archetypes (a Scrapper,
a Tanker [ex. Thing or Hulk], and a Blaster [Human Torch or Cyclops]; or a Scrapper, a Controller [ex. Doctor Strange], and a Defender [Invisible Woman or Jean Grey]; or any
other combination). Then again, why limit the players on character creation?
Super-Soldier PCs will have Captain America or Taskmaster standard
stats. There will not be any improvements in any FASE abilities.
If a Player creates an archvillain, I shall reward the creator 300 Karma. Additional villains made shall be rewarded 150 Karma, each. Or I could leave the rewards up to the dice. The type of dice rolled could be discussed.

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