Our group developed a new talent, which may be helpful and may allow PCs to use their other RPG dice:
Cryptocurrency: This is a specialized form of Business/Finance.
The PC is familiar with the world of cryptocurrency, blockchain technology, the
history of Bitcoin, electronic-coin finance, and how digital money can be
mined. Initial Resources are a minimum of Good, and the PC gains a +1CS for
FEAT rolls dealing with spending, investing, and trading digital cash. A hero
gains a Contact in the Professional category. A villain gains a Contact in the Criminal
Business category and knows how the Black Market/Web works.
Crypto-Mining and/or Solar Farming: A PC can combine
this Talent with Electronics, Physics or Computers and Business/Finance
or Cryptocurrency; adding +CS to rolls. These successfully built
device(s) could produce Karma per game-week. Points earned can only spent on
Resource FEATs or Advancements. The Crypto-mining machine or Solar Farm must be
checked daily for possible malfunctions. The PC must roll a (d10), if the
result is “7”, the invention needs to be worked on. With a successful Reason
FEAT combined with (d8) hours of work, it can be accomplished.
The amount of Karma earned depends on the size of the HOME-BASED
mining machine and/or solar farm:
· Small: FE Resource cost and produces (d4) Karma per game-week
· Medium: TY Resource cost and produces (d6) Karma per game-week
· Large: GD Resource cost and produces (d8) Karma per game-week
The following is the amount for an INDUSTRIAL mining
machine and/or solar farm:
· Small: EX Resource cost and produces (d10) Karma per game-week
· Medium: RM Resource cost and produces (d12)Karma per game-week
· Large: IN Resource cost and produces (d20) Karma per game-week
The same stats could be used for a crop or fish farm.

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