Quantum Physics Technology: Having a background in research and development on quantum physics, the hero with this talent can create, repair, and tinker with devices that allow teleportation, wormhole travel and integrate warp capabilities and hyperdrive into spacecrafts. A PC with this Talent can study and/or conduct research on existing technologies, earning Karma like the Student Talent. Also, this Talent allows the practitioner to create a phase armor/battle-suit and/or “phase compatible” devices. The PC can make artificial versions of the following powers: Dimension Travel, Gateway, Teleport Self or Teleport Others (Ultimate Talents Book, p. 23-24). This skill takes up two (2) Talent slots.
Saturday, May 7, 2022
GAMES: Classic Marvel FASERIP Homebrew Rules/Techniques, Matrix Melee Physics
MATRIX MELEE PHYSICS. If a character has at least RM agility, GD Strength and the Acrobatics talent, the character can jump a maximum of 1 area per round. The character has to be at least twice as strong as their weight. The jump could be static-standing leap or a running jump. If a character has succeeded in a multiple attack roll, he or she can perform their spent attacks while still in the air (from a jump or a spinning attack). Also, the individual can do a handstand and attack with their feet.
Here is an example: the hero Neo
Anderson stated that he wished to roll for multiple attacks. The roll is
successful; he gets three attacks. Since there is distance from his target; Neo
wants to run toward his opponent, jump up into the air, delivers kicks before
landing on the ground. The Matrix Physics dictates that Neo can sprint one
round and jump (1st attack) and deliver two kicks to the target’s
face (2nd and 3rd attack). If a character is melee-distance
from opponent(s), then the first attack is not spent on maneuvering.
A PC can perform a:
backflip-kick or front flip-kick or capoeira-style maneuver (using individual feet as separate attacks)
flurry of jumping, airborne spin-kicks before returning to the ground
sprint and then an upward leap, delivering a series of attacks before reaching the ground. Movie Examples: Michael Jai White’s fight with Cholos in Blood and Bones; Jet Li; Neo v. Morpheus, Neo v. Agent Smith in The Matrix
single-arm handstand, kicking, and then standing back on their feet. Movie Examples: any Jet Li film; Morpheus v. Agent Smith, Neo v. Agent Smith in The Matrix; capoeira fighter v. Tony Jaa in The Protector
forward leap, is considered a spent attack, only if a multiple attack roll is successful. Movie Examples: Michael Jai White’s fight with Cholos in Blood and Bones; any Jet Li motion picture; Neo v. Morpheus, Neo v. Agent Smith in The Matrix
Personally, using this type of RPG physics makes hand-to-hand battles more exciting to narrate.
What do you think?
Take care and create your own rules.
Friday, May 6, 2022
GAMES: Classic Marvel FASERIP Homebrew Rules/Techniques, Streamlined Evasion/Dodging
This idea wasn't mine. I learned this while playing with another sailor, when serving in the US Navy. The seafarer had players who were agile and found the evasion and dodging rules "clunky and unfair." According to the sailor, it didn't give the PCs a "decent chance to move from attacks," like Spider-Man or Daredevil. So, the bluejacket made the following rule. To me, it's streamlined and makes combat move faster. So, I have incorporated it in my campaigns:
Color Matching or
Surpassing Defense Actions: A PC can defend themselves from all aware attacks. The defender must match or surpass the
color result of their opponent(s). For
example, if a thug fired a pistol and earned a Green result toward Donut-Man,
then hero must roll a defense result, green or better, to
avoid the attack. If the attack result was Yellow, Donut-Man must roll a Yellow or Red to avoid getting cut down.
GAMES: Classic Marvel FASERIP Homebrew Rules/Techniques. New Talents: Cryptocurrency and Farming
Our group developed a new talent, which may be helpful and may allow PCs to use their other RPG dice:
Cryptocurrency: This is a specialized form of Business/Finance.
The PC is familiar with the world of cryptocurrency, blockchain technology, the
history of Bitcoin, electronic-coin finance, and how digital money can be
mined. Initial Resources are a minimum of Good, and the PC gains a +1CS for
FEAT rolls dealing with spending, investing, and trading digital cash. A hero
gains a Contact in the Professional category. A villain gains a Contact in the Criminal
Business category and knows how the Black Market/Web works.
Crypto-Mining and/or Solar Farming: A PC can combine
this Talent with Electronics, Physics or Computers and Business/Finance
or Cryptocurrency; adding +CS to rolls. These successfully built
device(s) could produce Karma per game-week. Points earned can only spent on
Resource FEATs or Advancements. The Crypto-mining machine or Solar Farm must be
checked daily for possible malfunctions. The PC must roll a (d10), if the
result is “7”, the invention needs to be worked on. With a successful Reason
FEAT combined with (d8) hours of work, it can be accomplished.
The amount of Karma earned depends on the size of the HOME-BASED
mining machine and/or solar farm:
· Small: FE Resource cost and produces (d4) Karma per game-week
· Medium: TY Resource cost and produces (d6) Karma per game-week
· Large: GD Resource cost and produces (d8) Karma per game-week
The following is the amount for an INDUSTRIAL mining
machine and/or solar farm:
· Small: EX Resource cost and produces (d10) Karma per game-week
· Medium: RM Resource cost and produces (d12)Karma per game-week
· Large: IN Resource cost and produces (d20) Karma per game-week
The same stats could be used for a crop or fish farm.
Sunday, May 1, 2022
GAMES: Classic Marvel FASERIP Homebrew Rules/Techniques, Character Creation and Karma Rewards
Character Creation and Karma Rewards: I
would give my PCs the choice to use a Template way. The Template is when the PC
and Judge negotiate the assigned FASERIP stats by referring to source material.
For example, if a Player wanted to a scrapper-type hero with the same or
similar stats as Daredevil, then I would assign the same written stats to the
new character, without rolling dice. However, I would give the character the
lowest numbers in each ability. Reason: they are new character and do not have
the Standard Numbers of established Marvel Superheroes. Personally, I like the
Template method because I do not like random stuff.
If a player wants to roll randomly, he/she can do so. Once
the Stats are created, the Player could shuffle the ability points, if desired.
If a Player desires to make more than one character, I will
allow it. Karma earned goes to the Player of the Characters and they could
transfer Karma from Character-to-Character. Sometimes, the Character could be a
temporary NPC or continue on projects started by the PC, it depends on the
situation. Also, I will reward a Player if I use their character as an NPC,
maybe 150-200 Karma. However, Players could create a Character with fits a
different archetype. For example, I may not allow a Player to create 3 Scrappers.
He/she must make 3 Characters that fit into 3 different archetypes (a Scrapper,
a Tanker [ex. Thing or Hulk], and a Blaster [Human Torch or Cyclops]; or a Scrapper, a Controller [ex. Doctor Strange], and a Defender [Invisible Woman or Jean Grey]; or any
other combination). Then again, why limit the players on character creation?
Super-Soldier PCs will have Captain America or Taskmaster standard
stats. There will not be any improvements in any FASE abilities.
If a Player creates an archvillain, I shall reward the creator 300 Karma. Additional villains made shall be rewarded 150 Karma, each. Or I could leave the rewards up to the dice. The type of dice rolled could be discussed.
GAMES: Classic Marvel FASERIP Homebrew Rules/Techniques. New Talent: Quantum Physics Technology
Quantum Physics Technology : Having a background in research and development on quantum physics, the hero with this talent can create, repai...
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Character Creation and Karma Rewards: I would give my PCs the choice to use a Template way. The Template is when the PC and Judge negotiate ...


