Friday, May 6, 2022

GAMES: Classic Marvel FASERIP Homebrew Rules/Techniques, Streamlined Evasion/Dodging

 



This idea wasn't mine. I learned this while playing with another sailor, when serving in the US Navy. The seafarer had players who were agile and found the evasion and dodging rules "clunky and unfair." According to the sailor, it didn't give the PCs a "decent chance to move from attacks," like Spider-Man or Daredevil. So, the bluejacket made the following rule. To me, it's streamlined and makes combat move faster. So, I have incorporated it in my campaigns:

Color Matching or Surpassing Defense Actions: A PC can defend themselves from all aware attacks. The defender must match or surpass the color result of their opponent(s).  For example, if a thug fired a pistol and earned a Green result toward Donut-Man, then hero must roll a defense result, green or better, to avoid the attack. If the attack result was Yellow, Donut-Man must roll a Yellow or Red to avoid getting cut down.

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